What data does do NPCs operate with and how is it all connected
If you hit the end turn button too soon you will experience what Lovecraft merely dreamed of
Hardcoded and universal mechanics are bad so some leaders might have something like you see in other games but most wouldn't
An essay on how to simulate fantasy evil and make it fun and engaging
What will the gameplay be like turn to turn, for all characters regardless of type/class
Abstract Arcana Aspects
Less common Unconstrained Magic frameworks
More common and tradtional magical paths
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Axioms Of Dominion